In some assignments, players have to deliver select goods, while in others, players have to destroy ships. The assignments are optional, but the reward is immense, and sometimes crucial to financial success.
Anno 1701 erweiterungen free#
The Free Trader, a neutral merchant who sails his fleet around the world to trade, can offer players opportunities to assist him in matters. Due to their aggressive nature they take rich rewards from raids, therefore they can offer all colonial goods. Ramirez and his Pirates take refuge in expertly concealed hideouts in the southern zone of the island world. The Iroquois trade furs, and purchase tobacco products and weapons. Tetonka and his Iroquois are situated in a dense forest on one of the islands in the northern zone of the island world. Their Indian Ivory is a desirable colonial good. Amin Sahir and his Indians have a small settlement on one of the islands in the southern end of the island world. They trade the colonial goods Talismans, and purchase cloth and horses.
Poxacoatl and his Aztecs live on islands in the southern zone, are few in number and believe in the infinite power of the gods. They trade the colonial good Jade, and purchase food. Liang Wu and his Asians are found on islands in the north of the island world. All foreign cultures are on small or medium islands, and cannot leave their island. Players can trade with other opponents settling under the Queen's name, or with foreign cultures. It is crucial for a player to develop quickly, as not much profit is attained until reaching the merchant stage. They begin upgrading (provided they have sufficient goods), paying more taxes, but also requiring more goods, such as tobacco products, perfume, lamp oil, and much more. As a player's empire develops, so does their population. They pay little amounts of taxes, and require only food and a town center. At the start of the game, all of a player's citizens are pioneers. The game is divided into five social stages: Pioneer, Settler, Citizen, Merchant, and Aristocrat. Different opponents have different relationships with the queen, and they will react according to the player's choices. Either option will eventually lead to independence. At some point, she will demand the tributes, giving an offer to pay gold coins, or being attacked by her royal fleet. Thus, she expects subservience and respect. Now, players are settling the island world in the queen's name. As the player progresses through the game, players have access to lodge activities and troops which allow them to invade and ultimately to defeat other players. During those activities, other rivals are also strengthening. The player starts with an unnamed country that has to colonize and expand in the world. All twelve computer controlled opponents have their own personalities, preferences and difficulty levels. Similar to Civilization series, the players can decide on the size of the world in advance, determine the island types and toggle the advanced options such as "Disasters", "Plague", "Pirates", "Fire", and others. The continuous play offers free customization options for the start of the game. There are two main game modes in Anno 1701: continuous play, representing an open-ended session, and ten scenarios with certain tasks, which gradually increase in level of difficulty. The more skilled a player is at maintaining a balanced economy the more successful their settlement will be.
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